Ignacio Pecino

Ignacio Pecino completed his BMus(Hons) Degree in Music Composition at the “Conservatorio Superior de Malaga”, where he also worked as a sound engineer. He also obtained a MusM and PhD in Electroacoustic Composition from the University of Manchester in the UK. His thesis and portfolio focused on locative audio and procedural composition (with the Unity Game Engine). Ignacio initially studied Physics at the University of Seville (Spain) but soon focused on sound, music and interactive media, starting a career as a composer, sound engineer and software developer. In 2012 Ignacio founded the independent studio Recursive Arts, specializing in Unity game and app development with a focus on GIS/Locative Audio, Procedural Art and Virtual Instruments. As a composer, Ignacio Pecino has premiered acousmatic, audiovisual and interactive works at IX Symposium (Montreal), Primavera en la Habana (Cuba), AudioMostly (Corfu, Greece), MANTIS Festival (Manchester), NIME (Baton Rouge, USA), NYEMF (New York), MAEM (Madrid) and Festival Zeppelin (Barcelona). His research output also includes academic papers (ICMC, RMA Research Conferences, Filomúsica or SulPonticello).